Today, I will present to you MCSkin3D: a 3d, real-time skin editor for Minecraft!
Unlike other real-time editors, this editor actually lets you paint on the model, as well as the 2d texture map, also providing a neat management facility for all of your installed skins, and a convenient upload button.
So what is the” MCSkin 3D”? -Actually, it is is both a skin management and skin editing tool. It holds all of your skins in a convenient place, lets you manage them from within the program, and even lets you upload your skin directly to Minecraft.net without ever needing to open a browser.
MCSkin3D was inspired by several sources, notably Q2MDL, an old Quake 2 skinning tool, SkinEdit (http://www.minecraft…-alpha-3-pre-7/), an excellent 2d skinning program for Minecraft, as well as modern editing tools such as The GIMP.
The code is licensed under the GPL, and visible here:
Before attempting to use the painter, please go through the View options and get to know them.
MCSkin3D requires that you have the .NET Framework version 3.5 installed. A Linux and Mac port is in the works!
The program should be self-explanatory, and I made sure to tooltip any important things. When in camera mode, left mouse button rotates the camera while right mouse button (or mouse wheel) zooms – in paint mode, right-mouse button rotates while middle-mouse button will zoom.
Some suggested features for future versions:
– Possible Mono support, for Linux/Mac users
– Painting collaboration over TCP
– Optimized tool shortcutting (left-click for one tool, right-click for another, shift for another, etc)
– Selection tool
– Block & mob texturing support
– External program support (picks up on skin changes)
.NET Framework v3.5: http://www.microsoft…ails.aspx?id=22 (MSDN is kinda broken right now, refresh a couple times)
Special thank to all of you!